09 Feb Lenovo’s Phab2 Pro Shows Promise Of Augmented Reality In Phones

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(Source: Anshel Sag) While 2016 was the year everyone got hyped about virtual reality (VR) as headsets started to enter the market, the same could be said of augmented reality (AR) in 2017. There was a glimpse into that future in late 2016 with Lenovo ’s launch of the Phab2 Pro—Google’s and Lenovo’s first AR […]

09 Feb The Future Of Virtual Reality: Mobile VR Platforms In A Battle

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(Source: Anshel Sag) While everyone obsesses over whether Sony , Oculus or HTC HTCCY +% sold more virtual reality (VR) headsets last year, Google and Facebook have been waging a silent platform war. This war of platforms ultimately comes down to the inherent belief that smartphone VR is going to be the primary driver of […]

18 Jan PC Gaming Gets A Big Boost At CES 2017

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Many different PC vendors announced new systems at CES 2017, with some launching entirely new lines of PC gaming hardware. Companies like Lenovo and Samsung Electronics launched new brands for their gaming notebooks, while others like Dell and Hewlett-Packard introduced new products and updated existing ones that had just been introduced late last year. With […]

03 Jan ODG’s New R-8 And R-9 Mixed Reality Headsets Are Powered By Qualcomm Snapdragon 835

Osterhout Design Group (ODG) announced with Qualcomm that they would bring two new headsets to the market that are capable of both AR and VR. Both the ODG R-8 and the ODG R-9 head mounted displays (HMD) feature Qualcomm’s latest flagship system on a chip (SoC), the Snapdragon 835. While I have not had a chance […]

03 Jan Lenovo Enters The Smart Home, Gets Aggressive In Gaming, AR And Premium X1 Line At CES 2017 #CES2017

At this year’s Consumer Electronics Show in Las Vegas,  Lenovo came out with their guns blazing by stepping up their product announcements more than I have ever seen them do in the past five years. Lenovo is entering new markets, adding new brands and further improving current offerings. When Lenovo came out with the Yoga […]

20 Dec 2016: The Year VR Didn’t Meet Expectations, Sort Of

As 2016 ends, many people look at the projected sales figures of the different VR headsets and are left disappointed. However they shouldn’t be, because their expectations were too high. Firms projected astronomical numbers for the size of the VR market going into 2020 and beyond, which included unrealistic expectations for 2016 as well. I […]

14 Dec Is Facebook Slowly Eroding The Oculus Brand?

Facebook acquired Oculus for $2 billion in 2014 and since has increased their influence over the company. Facebook’s own experience with hardware is limited; buying a hardware player like Oculus has proven to be more difficult than the company expected. While Oculus experienced growth pains earlier this year, Facebook made it abundantly clear at OC3 […]

06 Dec Khronos Tries To Bring Order To Virtual Reality With VR Standards Initiative

The Khronos Group is one of the most important and well known standards bodies in the graphics industry. They are responsible for graphics APIs like OpenGL and Vulkan as well as many other smaller but equally significant graphics and compute standards. The Khronos Group has been working quietly in the background to gather support for […]

01 Dec Building A VR PC Is Not Always Better

(Source: Anshel Sag) I have been a PC enthusiast since the ripe old age of 5 years old. I built my first PC at the age of 11 and have been building my own PCs ever since. I have not used a pre-built desktop computer as my daily machine since 2001 when I used a […]

14 Oct Facebook’s Oculus Connect 3 And The Future Of Virtual Reality

As you may know, Facebook bought Oculus back in 2014 for a cool $2 billion. This deal kick started a VR revolution and has accelerated the worlds of AR and VR. However, Oculus has had major challenges since being acquired and has struggled to deliver products on time; Oculus delivered its Oculus Rift headset later than […]

12 Aug VRLA: Where Hollywood Goes To VR

(Photo credit: Anshel Sag) VRLA’s Summer Expo was the biggest they had ever had; by their own measurements there were over 6,000 attendees and they actually had to turn the event into a two-day experience. I attended the VRLA Summer Expo last weekend, and I gained some valuable insights about where VR content is going […]

12 Aug NVIDIA’s Indie Spotlight Program Helps Independent VR Game Developers

Advanced Micro Devices (AMD) and NVIDIA have always been known as companies heavily focused on improving the gaming experience for their customers. This includes offering some of the fastest GPUs as well as the quality software to make using them even better. Both companies spend untold amounts of money on helping developers build better games with their […]

05 Aug HP’s Omen X VR Backpack Is Better Than You Think

(Photo: Anshel Sag) At SIGGRAPH 2016 in Anaheim last week I had the unique opportunity to try Hewlett-Packard’s HP Omen X VR backpack. This is in addition to trying out the Zotac VR backpack at Computex in June and seeing Dell’s Alienware VR backpack at E3. Other companies like MSI also have VR backpacks, but these […]

29 Jun AMD Radeon RX 480 Delivers High Quality VR At An Affordable Price

(Source: Advanced Micro Devices) There is no doubt in my mind that many gamers have been waiting for this day for quite some time. Today marks the launch of Advanced Micro Devices’ (AMD) new Radeon RX 480 GPU, the company’s first VR-capable GPU that is sold for $199. This GPU is AMD’s first new major […]

29 Jun Google Daydream VR: Google’s Way of Addressing Virtual Reality

(Source: Google) For quite some time many of us have been waiting for the major players in the technology space to reveal their cards in the VR space. We have long known that Apple, Google and Microsoft were all looking to enter the VR space and had projects in development. Google’s play would very likely build upon […]

07 Jun Microsoft Raises The “Mixed Reality” Bar Yet Again With New Holographic Platform

There have been many hardware and software developments over the past 18 months in the worlds of AR and VR. However, most of them solely existed only within the separate realms of AR or VR. Many within the industry, including I, eventually see VR and AR merging into some hybrid reality that fluidly moves between the two. Some […]

15 May UploadVR Business Roundup: Google, 360fly, SpaceVR And More

This is the beginning of a new business column that follows the VR and AR industry with the latest movement of people and funding activity. Every week we will be reviewing the latest major business moves and analyzing the impact of those changes on the industry. The recap will come to you weekly and I […]

14 May Ten Things Google Should Answer At This Year’s Google I/O

Every major technology company has a big, annual gathering of their ecosystem. Apple has WWDC, Microsoft has BUILD, Facebook has F8 and Google has I/O. Next week, Google is holding I/O ’16 in Mountain View and I will be in attendance. Since last year’s I/O, many things have changed in the industry, which sets the backdrop for the event. Since […]

09 May Data Suggests HTC Vive Install Base Is Around 50,000 Headsets

Since the HTC Vive’s launch back on April 5 many people have been wondering exactly how many they’ve shipped. HTC did have some issues with their payment processing platform which caused some orders to be cancelled, but for the most part they did ship a significant number of units in April. Using SteamDB and SteamSpy […]

26 Apr AMD Radeon Pro Duo: A Unique Graphics Card For A Unique Time

(Source: Anshel Sag) Advanced Micro Devices (AMD) has been teasing the Radeon Pro Duo since June 2015 when they showed off early prototypes of the card. (I was among the first to see and post pictures of it.) AMD said the card would be available sometime in the fall and then kept very quiet about it…until […]