17 Jul E3 2017 Key Analyst Takeaways: All About New Platforms

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E3 is one of the world’s biggest gaming shows and arguably the one with the most fanfare and attention from industry watchers. All the biggest game publishers make their biggest announcements of the year at E3, and many of their developer and hardware partners do as well. So naturally, E3 is a generally important show […]

07 Jun IDC’s Data Shows VR is Not Dying, Not Even Close

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VR is not dead. VR is not dying. VR is very much alive according to IDC’s numbers. Apple’s WWDC 2017 keynote made that abundantly clear with their announcement of support for external Metal graphics, HTC Vive, SteamVR and Metal VR. The VR market is only starting and now that all the biggest players in the […]

17 May Google’s New Standalone Daydream VR Headset Fuses Daydream And Tango

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It has been known for quite some time that Google is working on a standalone VR headset. Standalone headsets are much more complex systems, because they incorporate not only the compute and display within the device but also the battery and tracking system. This can most easily be demonstrated by Intel’s Project Alloy VR headset announced […]

20 Apr Facebook F8 Day 2: 10 Year Roadmap For VR/AR, Wireless, Brain Interfaces And Open-Sourced AI

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SAN JOSE, CA – APRIL 18: A view of the booth demonstrating Facebook Spaces at Facebook’s F8 Developer Yesterday marked the last day of F8 2017, Facebook’s annual developer conference, which I’ve been attending the last several days in San Jose (my rundown of Day 1 is here). Attendance for Day 2 was considerably down […]

19 Apr Facebook F8 Day 1: Crushing Snapchat, New VR Community, Maybe Serious About Collaboration

This week I’m attending Facebook F8, the social media giant’s annual global developer conference, in San Jose. Held (almost) every year since 2007, Facebook typically seizes the opportunity to unveil new products and features, and to provide insight as to what direction the company is heading in the future. As per usual, the conference kicked […]

11 Apr Getting A Taste Of 5G Experiences With Gigabit LTE

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(Source: Anshel Sag, Moor Insights & Strategy) I have been traveling around the world quite a bit lately, because a lot of changes are happening in the wireless industry. Carriers around the world are upgrading their 4G LTE networks to 4G LTE Advanced Pro, which is capable of delivering Gigabit-class LTE speeds. Yes, 5G is […]

09 Feb Lenovo’s Phab2 Pro Shows Promise Of Augmented Reality In Phones

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(Source: Anshel Sag) While 2016 was the year everyone got hyped about virtual reality (VR) as headsets started to enter the market, the same could be said of augmented reality (AR) in 2017. There was a glimpse into that future in late 2016 with Lenovo ’s launch of the Phab2 Pro—Google’s and Lenovo’s first AR […]

09 Feb The Future Of Virtual Reality: Mobile VR Platforms In A Battle

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(Source: Anshel Sag) While everyone obsesses over whether Sony , Oculus or HTC HTCCY +% sold more virtual reality (VR) headsets last year, Google and Facebook have been waging a silent platform war. This war of platforms ultimately comes down to the inherent belief that smartphone VR is going to be the primary driver of […]

18 Jan PC Gaming Gets A Big Boost At CES 2017

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Many different PC vendors announced new systems at CES 2017, with some launching entirely new lines of PC gaming hardware. Companies like Lenovo and Samsung Electronics launched new brands for their gaming notebooks, while others like Dell and Hewlett-Packard introduced new products and updated existing ones that had just been introduced late last year. With […]

03 Jan ODG’s New R-8 And R-9 Mixed Reality Headsets Are Powered By Qualcomm Snapdragon 835

Osterhout Design Group (ODG) announced with Qualcomm that they would bring two new headsets to the market that are capable of both AR and VR. Both the ODG R-8 and the ODG R-9 head mounted displays (HMD) feature Qualcomm’s latest flagship system on a chip (SoC), the Snapdragon 835. While I have not had a chance […]

03 Jan Lenovo Enters The Smart Home, Gets Aggressive In Gaming, AR And Premium X1 Line At CES 2017 #CES2017

At this year’s Consumer Electronics Show in Las Vegas,  Lenovo came out with their guns blazing by stepping up their product announcements more than I have ever seen them do in the past five years. Lenovo is entering new markets, adding new brands and further improving current offerings. When Lenovo came out with the Yoga […]

20 Dec 2016: The Year VR Didn’t Meet Expectations, Sort Of

As 2016 ends, many people look at the projected sales figures of the different VR headsets and are left disappointed. However they shouldn’t be, because their expectations were too high. Firms projected astronomical numbers for the size of the VR market going into 2020 and beyond, which included unrealistic expectations for 2016 as well. I […]

14 Dec Is Facebook Slowly Eroding The Oculus Brand?

Facebook acquired Oculus for $2 billion in 2014 and since has increased their influence over the company. Facebook’s own experience with hardware is limited; buying a hardware player like Oculus has proven to be more difficult than the company expected. While Oculus experienced growth pains earlier this year, Facebook made it abundantly clear at OC3 […]

06 Dec Khronos Tries To Bring Order To Virtual Reality With VR Standards Initiative

The Khronos Group is one of the most important and well known standards bodies in the graphics industry. They are responsible for graphics APIs like OpenGL and Vulkan as well as many other smaller but equally significant graphics and compute standards. The Khronos Group has been working quietly in the background to gather support for […]

01 Dec Building A VR PC Is Not Always Better

(Source: Anshel Sag) I have been a PC enthusiast since the ripe old age of 5 years old. I built my first PC at the age of 11 and have been building my own PCs ever since. I have not used a pre-built desktop computer as my daily machine since 2001 when I used a […]

14 Oct Facebook’s Oculus Connect 3 And The Future Of Virtual Reality

As you may know, Facebook bought Oculus back in 2014 for a cool $2 billion. This deal kick started a VR revolution and has accelerated the worlds of AR and VR. However, Oculus has had major challenges since being acquired and has struggled to deliver products on time; Oculus delivered its Oculus Rift headset later than […]

12 Aug VRLA: Where Hollywood Goes To VR

(Photo credit: Anshel Sag) VRLA’s Summer Expo was the biggest they had ever had; by their own measurements there were over 6,000 attendees and they actually had to turn the event into a two-day experience. I attended the VRLA Summer Expo last weekend, and I gained some valuable insights about where VR content is going […]

12 Aug NVIDIA’s Indie Spotlight Program Helps Independent VR Game Developers

Advanced Micro Devices (AMD) and NVIDIA have always been known as companies heavily focused on improving the gaming experience for their customers. This includes offering some of the fastest GPUs as well as the quality software to make using them even better. Both companies spend untold amounts of money on helping developers build better games with their […]

05 Aug HP’s Omen X VR Backpack Is Better Than You Think

(Photo: Anshel Sag) At SIGGRAPH 2016 in Anaheim last week I had the unique opportunity to try Hewlett-Packard’s HP Omen X VR backpack. This is in addition to trying out the Zotac VR backpack at Computex in June and seeing Dell’s Alienware VR backpack at E3. Other companies like MSI also have VR backpacks, but these […]

29 Jun AMD Radeon RX 480 Delivers High Quality VR At An Affordable Price

(Source: Advanced Micro Devices) There is no doubt in my mind that many gamers have been waiting for this day for quite some time. Today marks the launch of Advanced Micro Devices’ (AMD) new Radeon RX 480 GPU, the company’s first VR-capable GPU that is sold for $199. This GPU is AMD’s first new major […]