17 Aug StarVR One Takes VR To New Heights At SIGGRAPH 2018

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Trying out the new StarVR One headset.     ANSHEL SAG StarVR has been working aggressively to bring a new version of its headset to market, and this week it announced the fruits of its labor: the StarVR One. I attended the StarVR briefing where the company announced the new headset, and spent significant time using […]

17 Aug VirtualLink: Everything USB Type-C Is Supposed To Be

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Source: Anshel Sag As a tech analyst, I am a close follower of forward-looking technologies like DisplayPort, USB Type-C, and VR. For the longest time, the hopes and dreams of technologies like DisplayPort Alt Mode and USB Type-C have been limited by the complexity of the PC ecosystem. Now, the VirtualLink consortium (comprised of leading VR innovators […]

20 Jul Mapbox Ushers In The Next Generation Of Mapping With New SDKs

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  A glimpse of the new Mapbox Vision SDK. MAPBOX Right now, a lot of people are very excited about the future of technologies like AR, VR, AI, and autonomous vehicles. However, as I’ve written before, most of these technologies are relatively useless without contextual awareness. I have also written in the past about the importance […]

19 Jun Eye Tracking Has The Potential To Completely Change AR And VR

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Eye Tracking Technology Note: Moor Insights & Strategy Analyst Anshel Sag made significant contributions to this blog. AR and VR are still in the growth phase of development with billions of R&D and content money being poured in annually. A lot of that money is being invested in technologies to improve the experience as the […]

14 Jun Wonderspaces: The Future Of Immersive Media

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The author inside a Wonderspaces exhibit. Today I wanted to talk about Wonderspaces, a series of fully-immersive curated art installations and VR experiences that I believe represents a unique new approach to art and technology. I have had the opportunity to attend Wonderspaces in San Diego twice, once last year in its Mission Valley location, […]

31 May Oculus Go Ushers In The Next Phase Of Consumer VR

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The Oculus Go standalone VR headset. People have been heralding VR as the future of computing for a while now, and the industry has spent a lot of time and money trying to realize that vision. However, the early iterations of VR fell short of people’s expectations in one way or another—either the VR headset […]

03 May Standalone VR Has More Legs Than You Might Think

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HTC Vive Focus We’re still in the early phases of virtual reality, but with blockbusters like Ready Player One coming out, people are getting more and more interested in standalone VR. If you watched the movie, a lot of the VR users were completely untethered and running around the real world with VR headsets on. […]

03 May Image Sensors: The Eyes Of AI And Intelligent Systems

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Image sensor. With the advent of the smartphone we have witnessed one of the most powerful tools that mankind has ever seen. However, one of the lesser understood and talked about phenomena accompanying the smartphone is the rise of the image sensor. By integrating progressively more and more powerful image sensors into smartphones, we have […]

26 Mar GDC 2018: Getting Serious About Virtual Reality

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Analyst Anshel Sag tries out the new Oculus Go VR headset. I attended the 2018 Game Developers Conference (GDC 2018) with primary goal of assessing the current state of VR. One thing that I noticed was that there was a lot less experimental VR and a lot more commercial VR showcased this year. These applications […]

09 Mar Context Is Everything When It Comes To AR

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Osterhout Design Group’s ODG R9 AR glasses. I have spent a lot of time thinking about augmented reality (AR) and virtual reality (VR) over the last few years. There are a lot of misinformation and misconceptions out there when it comes to AR and VR. The first misconception is that AR and VR somehow compete with […]